If the short rest is interrupted, the attunement attempt fails. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties.Īttuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. (If the class is a spellcasting class, a monster qualifies if it has spell slots and uses that class's spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. If the prerequisite is a class, a creature must be a member of that class to attune to the item. This bond is called attunement, and certain items have a prerequisite for it. Some magic items require a creature to form a bond with them before their magical properties can be used. Potions are an exception a little taste is enough to tell the taster what the potion does. At the end of the rest, the character learns the item’s properties, as well as how to use them. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. The identify spell is the fastest way to reveal an item’s properties. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. Using a Magic ItemĪ magic item’s description explains how the item works. See the Dungeon Master’s Guide for many more items. This chapter presents an assortment of magic items that hints at the wider variety of magic items waiting to be found in the worlds of D&D. Monstrous Compendium Vol 3: Minecraft CreaturesĮvery adventure holds the promise - but not a guarantee - of finding one or more magic items.
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